Fischer Profile - Virtual Showrooms

The Fischer Profil Showroom is an innovative, virtual 3D platform for the interactive presentation of roof and facade systems. Developed as a web app based on Solid White's VISHOW-System, it enables architects, customers and sales staff to configure and visualize products intuitively.

My role

UX/UI Designer

Software

Figma

Team

Developers
Designers
Founders

Year

April 2024 - 

June 2024

My tasks

Conception and design of an online product configurator based on SolidWhite's VISHOW-System. Creating and expanding the design system in Figma to ensure a consistent and scalable design.
to the live project north_east

Problem statement

Fischer Profil was faced with the challenge of communicating the benefits of their roof and façade systems in a clear and appealing way.

A virtual showroom should visualize the products interactively. To do this, the VISHOW system had to be adapted to the specific requirements of Fischer Profil, functionally expanded and the corporate design integrated.

Goals

The ViShow system should be adapted in a short period of time to create an efficient web application for Fischer Profil.

The focus was on a high-performance and user-friendly solution that not only offers detailed insights into the products, but also enables users to configure a sample construction project by selecting and individually coloring the products. This interactive functionality should enable a personalized, visual presentation of the product selection and thus support the decision-making process.

User group

The users of Fischer Profil's virtual showroom are primarily architects, civil engineers, sales representatives and customers interested in innovative construction solutions.

The challenge was to develop an interactive platform that would enable both professionals and end customers to select and configure products easily and intuitively.

Design process

search

Analysis

Expert evaluation
Competitive Analysis
edit

Concept

Flow Graphs
Prototypes
palette

Design

Design system
User interface

Analysis

Preface

User research and further analyses were dispensed with as part of the project, meaning that decisions were based primarily on existing findings and requirements.

Desk Research

Since I was working with the ViShow system for the first time, I checked it for common UX and usability aspects while using it. In doing so, I quickly identified optimization potential, particularly in navigating between products and showrooms as well as in other areas.

Competitive Analysis

Since it was foreseeable that the ViShow system would require adjustments, I analyzed the market for existing 3D configurators in order to incorporate best practices into the development process at an early stage.

Concept

Flow graph

The possible products as well as their structure and structure were set out in the customer briefing and then expanded. By structuring this content on the basis of the existing ViShow system, open questions could be identified and clarified at an early stage.

Prototypes

Two prototypes were first created: The first prototype was based on the existing interaction concept and design of the ViShow system. In the second prototype, both the interaction concept was revised and a comprehensive redesign was designed to specifically solve the problems identified during the analysis phase.

Design

Design system

In order not only to integrate the customer's corporate design into VISHOW, the design system was comprehensively reviewed and expanded to ensure an even more flexible and customizable system for the future.

In Figma, I implemented this by using variables and interactive components so that both individual functions and complex prototypes could be created quickly and efficiently.

User interface

Based on the design system, the user interface was integrated into the existing prototype. The focus was on flawless usability and user experience as well as on a modular design that makes it possible to implement future products or changes easily and cost-effectively.

Conclusion

More drafts

Due to limited resources, some user-friendly designs and features could not be implemented as originally planned. I would have liked to see these adjustments in the final product.

Research & Testing

Unfortunately, this project did not involve user research, which limited the ability to include direct user feedback in the development process. As a result, there was no solid basis for precisely identifying the specific needs and expectations of the target groups.

There was no comprehensive user testing of our site, which limited the ability to identify potential usability problems and technical weaknesses early and afterwards.

Despite these circumstances, a user-friendly and functional result was achieved by applying proven usability principles and working closely with the customer.